affixes

Affixes

Name Description (Nemesis) Description (Boss)
Agile Enemies start at the top of the Action Queue. Enemies start at the top of the Action Queue and have an independent 50% chance to dodge attacks.
Blessed Enemies start with 5 buffs. Enemies start with 10 buffs.
Blinking Your creatures' spells deal 90% less damage. Your creatures' spells deal 90% less damage.
Brutal Enemies deal 100% more damage and always deal critical damage. Enemies deal 100% more damage, always deal critical damage, and ignore 50% of your creatures' Defense.
Champion Leader is immune to damage, debuffs, and stat reduction while its allies are alive. Leader is immune to damage, debuffs, and stat reduction while its allies are alive.
Feedback Your creatures take damage equal to 1% of their Maximum Health for each Mana they spend. Your creatures take damage equal to 3% of their Maximum Health for each Mana they spend.
Hearty Enemies have 100% more Health and take 50% less damage. Enemies have 100% more Health and take 50% less damage.
Hex Your creatures' artifacts are decayed.
Horde When enemies die, new enemies come to replace them. After enemies die, new enemies come to replace them.
Greedy Enemies drop extra items.
Genius You and your creatures gain 30x the normal amount of experience points from defeating these creatures.
Knowledgeable You gain 50x the normal amount of Knowledge from defeating these creatures.
Macabre Your creatures start with 3 debuffs. Your creatures start with 5 debuffs.
Misery Your creatures cannot heal, resurrect, or gain buffs or stats. Your creatures cannot heal, resurrect, or gain buffs or stats.
Obtuse Your creatures' attacks deal 90% less damage.
Plague Your creatures are afflicted with a random debuff at the start of their turns. Your creatures are afflicted with a random debuff a tthe start and end of their turns.
Protected Enemies cannot take damage that exceeds more than 25% of their Maximum Health. Enemies cannot take damage that exceeds more than 15% of their Maximum Health.
Pulse Your creatures take damage equal to 20% of their Maximum Health at the start of their turns. Your creatures take damage equal to 40% of their Maximum Health at the start of their turns.
Resistant Enemies cannot be afflicted with debuffs or lose stats. Enemies cannot be afflicted with debuffs or lose stats.
Thorns 50% of damage taken by enemies is reflected. The damage cannot exceed the enemies' Current Health. 100% of damage taken by enemies is reflected.
Undying Enemies resurrect after a short period of time. Enemies resurrect after a short period of time.
Vengeance When an enemy dies, all other enemies gain 30% stats. When an enemy dies, all other enemies gain 50% stats.
  • affixes.txt
  • Last modified: 2018/12/28 11:09
  • by fdru