Mages

These perks are available to every Mage.

Perk Name Total Ranks First Rank Description
Attack 100 1 Your creatures have 0% (+1% per rank) more Attack.
Brimstone 100 1 You gain 0% (+1% per rank) more brimstone from battles.
Crystal 100 1 You gain 0% (+1% per rank) more crystal from battles.
Defense 100 1 Your creatures have 0% (+1% per rank) more Defense.
Essence 100 1 You gain 0% (+1% per rank) more essence from battles.
Granite 100 1 You gain 0% (+1% per rank) more granite from battles.
Health 100 1 Your creatures have 0% (+1% per rank) more Maximum Health.
Intelligence 100 1 Your creatures have 0% (+1% per rank) more Intelligence.
Power 100 1 You gain 0% (+1% per rank) more power from battles.
Speed 100 1 Your creatures have 0% (+1% per rank) more Speed.
Perk Name Total Ranks First Rank Description
Attack Damage 100 1 Increase your creatures’ damage with attacks by 0% (+1% per rank).
Chaos Guardian 1 50 While your creatures are Defending, they have 100% more Defense.
Chaos Magic 35 1 When your creatures attack, they have a 0% (+1% per rank) chance to cast a random spell.
Critical Chance 100 1 Increase your creatures’ chance to deal critical damage with attacks by 0% (+1% per rank).
Critical Damage 100 1 Increase your creatures’ damage dealt with critical attacks by 0% (+1% per rank).
Magma Diver 40 1 Your creatures deal additional damage equal to 0% (+0.5% per rank) of the target’s Current Health.
Mania 50 1 When your creatures cast a spell, 0% (+1% per rank) of their Attack is added to their Intelligence to determine the damage dealt.
Pandemonium Presence 3 35 Your creatures start battles with 0 (+1 per rank) random buff.
Threat Signal 1 50 Your creatures’ Provoke command has a 100% chance to divert enemies’ attention.
Touch of Chaos 50 1 When your creatures attack, they have a 0% (+2% per rank) chance to afflict the target with a random debuff for 1 turn.
Perk Name Total Ranks First Rank Description
Blood Spatter 1 50 When one of your temporary summoned creatures die, enemies take damage equal to 20% of its Maximum Health.
Damnation’s Edge 1 50 Saia’s artifact is upgraded to Damnation’s Edge.
Dark Ascension 1 50 You can now use Catalysts and Gifts of Forgetting on Saia.
Daybreaker 1 50 At the start of battle, Saia gains a new trait called Daybreaker: This creature has access to your temporary summoned creatures’ traits and Spell Gems.
Harbinger 50 1 Your creatures' minimum stat limit is increased by an additional 0% (+1% per rank).
Heartbleed 50 1 When your creatures attack, 0% (+0.5% per rank) of their Current Health is added to their Attack to determine the damage dealt. When your creatures cast a spell, 0% (+0.5% per rank) of their Missing Health is added to their Intelligence to determine the potency.
Horror Show 1 50 At the start of battle, your creatures cast their Summon Spells. These spells are cast repeatedly until you have 6 creatures fighting for you, and they cost 0 mana.
Living Nightmare 100 1 Your temporary summoned creatures have 0% (+1% per rank) more Health, Mana, Attack, Intelligence, Defense, and Speed.
Necromancy 25 1 Your creatures have a 0% (+1% per rank) chance to resurrect with 0% (+4% per rank) Health when they die.
Nighttaker 1 50 At the start of battle, Saia gains a new trait called Nighttaker: Your creatures’ attacks afflict their targets with a random debuff.
Saia 1 50 Saia the Grave Leper joins your party. Comes with a unique artifact and trait. Gains permanent stat bonuses after it kills enough enemies. Has no level cap. Cannot be bred or nicknamed. Cannot turn into a Nether Creature. Cannot be given Tomes.
Stat Decrease 100 1 Increase the potency of your creatures’ effects that reduce enemies’ stats by 0% (+1% per rank).
Unholy Night 50 1 When your creatures are resurrected, they gain 0% (+2% per rank) Attack, Intelligence, Defense, and Speed.
Perk Name Total Ranks First Rank Description
Apotheosis 50 1 When your creatures are healed, they have a 0% (+1% per rank) chance to gain a random buff.
Censure 50 1 Your creatures deal additional damage equal to 0% (+0.5% per rank) of the healing they've received in the current battle.
Chastise 50 1 When your creatures heal an enemy, they instead cause damage to the enemy equal to 0% (+1% per rank) of the amount of healing the enemy would have received.
Damage Reduction 35 1 Your creatures take 0% (+1% per rank) less damage from all sources.
Greater Healing 100 1 Your creatures’ healing effects are 0% (+1% per rank) more powerful. Your creatures gain 0% (+1% per rank) more benefit from healing effects.
Guardian Angel 35 1 When your creatures are about to die from damage, they have a 0% (+1% per rank) chance to prevent that damage.
Luminesce 1 50 When one of your creatures is healed, and the amount healed exceeds the creature’s Maximum Health, store the extra healing in a Barrier.
Overheal 1 50 Your creatures can trigger healing effects even while they’re at full Health.
Perseverance 25 1 You have a 0% (+1% per rank) chance to negate enemy attacks and spells.
Shining Force 50 1 Your creatures deal additional damage equal to 0% (+2% per rank) of their Barriers' potency.
Perk Name Total Ranks First Rank Description
Acrobatics 50 1 Your creatures deal additional damage equal to 0% (+1% per rank) of their Speed.
Adaptation 100 1 Your creatures take 0% (+0.5% per rank) less damage and deal 0% (+1% per rank) more damage to creatures of their own class.
Dodge 100 1 Increases your creatures chance to dodge by 0% (+1% per rank).
Druidism 100 1 Your creatures' maximum stat limit is increased by an additional 0% (+3% per rank).
Forest Pact 3 35 Traits and spells that are affected by the number of a certain creature race or class act as if you have 0 (+1 per rank) more of those creatures in your party.
Hybridization 1 50 Your creatures have 10% more Health, Attack, Intelligence, Defense, and Speed for each different class of creature fighting on your side.
Lone Wolf 1 50 Your creatures deal 30% more damage, take 12% less damage, and have 30% more Health for each creature missing from your group. In addition, your creatures have a 20% chance to resist debuffs for each creature missing from your group.
Purebred 1 50 Each of your creatures have 10% more Health, Attack, Intelligence, Defense, and Speed for each creature of the creature's same class fighting on your side.
Raid 3 35 After the Action Queue order is determined, your creatures are moved up 0 (+1 per rank) place(s) higher.
Stat Increase 100 1 Increases the potency of your creatures' effects that increase your creatures' stats by 0% (+1% per rank).
Survival Instincts 50 1 When your creatures dodge an attack, they have a 0% (+2% per rank) chance to counterattack for 0% (+2% per rank) extra damage.
Perk Name Total Ranks First Rank Description
Battlemage 50 1 When your creatures attack, 0% (+1% per rank) of their Intelligence is added to their Attack to determine the damage dealt.
Echo 25 1 Your creatures’ spells have a 0% (+1% per rank) chance to cast an additional time. This effect can repeat multiple times in a row.
Mana 50 1 Your creatures have 0 (+1 per rank) more Maximum Mana.
Meditation 1 50 When your creatures defend, they recover 100% Mana.
Outspoken 1 50 Your creatures are immune to Silence.
Spell Damage 100 1 Your creatures deal 0% (+1% per rank) more damage with spells.
Spell Mastery (Chaos) 1 50 Your creatures can equip Chaos Spell Gems, regardless of their class.
Spell Mastery (Death) 1 50 Your creatures can equip Death Spell Gems, regardless of their class.
Spell Mastery (Life) 1 50 Your creatures can equip Life Spell Gems, regardless of their class.
Spell Mastery (Nature) 1 50 Your creatures can equip Nature Spell Gems, regardless of their class.
Spell Mastery (Sorcery) 1 50 Your creatures can equip Sorcery Spell Gems, regardless of their class.
Spell Slots 5 35 Your creatures can equip 0 (+1 per rank) additional Spell Gem.
Wild Magic 1 50 At the start of battle, your creatures are given 3 random Spell Gems that belong to their class. These spells cost 0 Mana.
  • mages.txt
  • Last modified: 2019/02/24 16:59
  • by chalupapoop