These perks are available to every Mage.
Perk Name | Total Ranks | First Rank | Description |
Attack | 100 | 1 | Your creatures have 0% (+1% per rank) more Attack. |
Brimstone | 100 | 1 | You gain 0% (+1% per rank) more brimstone from battles. |
Crystal | 100 | 1 | You gain 0% (+1% per rank) more crystal from battles. |
Defense | 100 | 1 | Your creatures have 0% (+1% per rank) more Defense. |
Essence | 100 | 1 | You gain 0% (+1% per rank) more essence from battles. |
Granite | 100 | 1 | You gain 0% (+1% per rank) more granite from battles. |
Health | 100 | 1 | Your creatures have 0% (+1% per rank) more Maximum Health. |
Intelligence | 100 | 1 | Your creatures have 0% (+1% per rank) more Intelligence. |
Power | 100 | 1 | You gain 0% (+1% per rank) more power from battles. |
Speed | 100 | 1 | Your creatures have 0% (+1% per rank) more Speed. |
Perk Name | Total Ranks | First Rank | Description |
Attack Damage | 100 | 1 | Increase your creatures’ damage with attacks by 0% (+1% per rank). |
Chaos Guardian | 1 | 50 | While your creatures are Defending, they have 100% more Defense. |
Chaos Magic | 35 | 1 | When your creatures attack, they have a 0% (+1% per rank) chance to cast a random spell. |
Critical Chance | 100 | 1 | Increase your creatures’ chance to deal critical damage with attacks by 0% (+1% per rank). |
Critical Damage | 100 | 1 | Increase your creatures’ damage dealt with critical attacks by 0% (+1% per rank). |
Magma Diver | 40 | 1 | Your creatures deal additional damage equal to 0% (+0.5% per rank) of the target’s Current Health. |
Mania | 50 | 1 | When your creatures cast a spell, 0% (+1% per rank) of their Attack is added to their Intelligence to determine the damage dealt. |
Pandemonium Presence | 3 | 35 | Your creatures start battles with 0 (+1 per rank) random buff. |
Threat Signal | 1 | 50 | Your creatures’ Provoke command has a 100% chance to divert enemies’ attention. |
Touch of Chaos | 50 | 1 | When your creatures attack, they have a 0% (+2% per rank) chance to afflict the target with a random debuff for 1 turn. |
Perk Name | Total Ranks | First Rank | Description |
Blood Spatter | 1 | 50 | When one of your temporary summoned creatures die, enemies take damage equal to 20% of its Maximum Health. |
Damnation’s Edge | 1 | 50 | Saia’s artifact is upgraded to Damnation’s Edge. |
Dark Ascension | 1 | 50 | You can now use Catalysts and Gifts of Forgetting on Saia. |
Daybreaker | 1 | 50 | At the start of battle, Saia gains a new trait called Daybreaker: This creature has access to your temporary summoned creatures’ traits and Spell Gems. |
Harbinger | 50 | 1 | Your creatures' minimum stat limit is increased by an additional 0% (+1% per rank). |
Heartbleed | 50 | 1 | When your creatures attack, 0% (+0.5% per rank) of their Current Health is added to their Attack to determine the damage dealt. When your creatures cast a spell, 0% (+0.5% per rank) of their Missing Health is added to their Intelligence to determine the potency. |
Horror Show | 1 | 50 | At the start of battle, your creatures cast their Summon Spells. These spells are cast repeatedly until you have 6 creatures fighting for you, and they cost 0 mana. |
Living Nightmare | 100 | 1 | Your temporary summoned creatures have 0% (+1% per rank) more Health, Mana, Attack, Intelligence, Defense, and Speed. |
Necromancy | 25 | 1 | Your creatures have a 0% (+1% per rank) chance to resurrect with 0% (+4% per rank) Health when they die. |
Nighttaker | 1 | 50 | At the start of battle, Saia gains a new trait called Nighttaker: Your creatures’ attacks afflict their targets with a random debuff. |
Saia | 1 | 50 | Saia the Grave Leper joins your party. Comes with a unique artifact and trait. Gains permanent stat bonuses after it kills enough enemies. Has no level cap. Cannot be bred or nicknamed. Cannot turn into a Nether Creature. Cannot be given Tomes. |
Stat Decrease | 100 | 1 | Increase the potency of your creatures’ effects that reduce enemies’ stats by 0% (+1% per rank). |
Unholy Night | 50 | 1 | When your creatures are resurrected, they gain 0% (+2% per rank) Attack, Intelligence, Defense, and Speed. |
Perk Name | Total Ranks | First Rank | Description |
Apotheosis | 50 | 1 | When your creatures are healed, they have a 0% (+1% per rank) chance to gain a random buff. |
Censure | 50 | 1 | Your creatures deal additional damage equal to 0% (+0.5% per rank) of the healing they've received in the current battle. |
Chastise | 50 | 1 | When your creatures heal an enemy, they instead cause damage to the enemy equal to 0% (+1% per rank) of the amount of healing the enemy would have received. |
Damage Reduction | 35 | 1 | Your creatures take 0% (+1% per rank) less damage from all sources. |
Greater Healing | 100 | 1 | Your creatures’ healing effects are 0% (+1% per rank) more powerful. Your creatures gain 0% (+1% per rank) more benefit from healing effects. |
Guardian Angel | 35 | 1 | When your creatures are about to die from damage, they have a 0% (+1% per rank) chance to prevent that damage. |
Luminesce | 1 | 50 | When one of your creatures is healed, and the amount healed exceeds the creature’s Maximum Health, store the extra healing in a Barrier. |
Overheal | 1 | 50 | Your creatures can trigger healing effects even while they’re at full Health. |
Perseverance | 25 | 1 | You have a 0% (+1% per rank) chance to negate enemy attacks and spells. |
Shining Force | 50 | 1 | Your creatures deal additional damage equal to 0% (+2% per rank) of their Barriers' potency. |
Perk Name | Total Ranks | First Rank | Description |
Acrobatics | 50 | 1 | Your creatures deal additional damage equal to 0% (+1% per rank) of their Speed. |
Adaptation | 100 | 1 | Your creatures take 0% (+0.5% per rank) less damage and deal 0% (+1% per rank) more damage to creatures of their own class. |
Dodge | 100 | 1 | Increases your creatures chance to dodge by 0% (+1% per rank). |
Druidism | 100 | 1 | Your creatures' maximum stat limit is increased by an additional 0% (+3% per rank). |
Forest Pact | 3 | 35 | Traits and spells that are affected by the number of a certain creature race or class act as if you have 0 (+1 per rank) more of those creatures in your party. |
Hybridization | 1 | 50 | Your creatures have 10% more Health, Attack, Intelligence, Defense, and Speed for each different class of creature fighting on your side. |
Lone Wolf | 1 | 50 | Your creatures deal 30% more damage, take 12% less damage, and have 30% more Health for each creature missing from your group. In addition, your creatures have a 20% chance to resist debuffs for each creature missing from your group. |
Purebred | 1 | 50 | Each of your creatures have 10% more Health, Attack, Intelligence, Defense, and Speed for each creature of the creature's same class fighting on your side. |
Raid | 3 | 35 | After the Action Queue order is determined, your creatures are moved up 0 (+1 per rank) place(s) higher. |
Stat Increase | 100 | 1 | Increases the potency of your creatures' effects that increase your creatures' stats by 0% (+1% per rank). |
Survival Instincts | 50 | 1 | When your creatures dodge an attack, they have a 0% (+2% per rank) chance to counterattack for 0% (+2% per rank) extra damage. |
Perk Name | Total Ranks | First Rank | Description |
Battlemage | 50 | 1 | When your creatures attack, 0% (+1% per rank) of their Intelligence is added to their Attack to determine the damage dealt. |
Echo | 25 | 1 | Your creatures’ spells have a 0% (+1% per rank) chance to cast an additional time. This effect can repeat multiple times in a row. |
Mana | 50 | 1 | Your creatures have 0 (+1 per rank) more Maximum Mana. |
Meditation | 1 | 50 | When your creatures defend, they recover 100% Mana. |
Outspoken | 1 | 50 | Your creatures are immune to Silence. |
Spell Damage | 100 | 1 | Your creatures deal 0% (+1% per rank) more damage with spells. |
Spell Mastery (Chaos) | 1 | 50 | Your creatures can equip Chaos Spell Gems, regardless of their class. |
Spell Mastery (Death) | 1 | 50 | Your creatures can equip Death Spell Gems, regardless of their class. |
Spell Mastery (Life) | 1 | 50 | Your creatures can equip Life Spell Gems, regardless of their class. |
Spell Mastery (Nature) | 1 | 50 | Your creatures can equip Nature Spell Gems, regardless of their class. |
Spell Mastery (Sorcery) | 1 | 50 | Your creatures can equip Sorcery Spell Gems, regardless of their class. |
Spell Slots | 5 | 35 | Your creatures can equip 0 (+1 per rank) additional Spell Gem. |
Wild Magic | 1 | 50 | At the start of battle, your creatures are given 3 random Spell Gems that belong to their class. These spells cost 0 Mana. |