Mages

These perks are available to every Mage.

Perk Name Total Ranks First Rank Description
Attack 100 1 Your creatures have 0% (+1% per rank) more Attack.
Brimstone 100 1 You gain 5% (+1% per rank) more brimstone from battles.
Crystal 100 1 You gain 5% (+1% per rank) more crystal from battles.
Defense 100 1 Your creatures have 0% (+1% per rank) more Defense.
Essence 100 1 You gain 5% (+1% per rank) more essence from battles.
Granite 100 1 You gain 5% (+1% per rank) more granite from battles.
Health 100 1 Your creatures have 0% (+1% per rank) more Maximum Health.
Intelligence 100 1 Your creatures have 0% (+1% per rank) more Intelligence.
Power 100 1 You gain 5% (+1% per rank) more power from battles.
Speed 100 1 Your creatures have 0% (+1% per rank) more Speed.
Perk Name Total Ranks First Rank Description
Attack Damage 100 1 Increase your creatures’ damage with attacks by 0% (+1% per rank).
Chaos Guardian 1 50 While your creatures are Defending, they have 100% more Defense.
Chaos Magic 35 1 When your creatures attack, they have a 0% (+1% per rank) chance to cast a random spell.
Critical Chance 100 1 Increase your creatures’ chance to deal critical damage with attacks by 0% (+1% per rank).
Critical Damage 100 1 Increase your creatures’ damage dealt with critical attacks by 0% (+1% per rank).
Magma Diver 40 1 Your creatures deal additional damage equal to 0% (+0.5% per rank) of the target’s Current Health.
Mania 50 1 When your creatures cast a spell, 0% (+1% per rank) of their Attack is added to their Intelligence to determine the damage dealt.
Pandemonium Presence 3 35 Your creatures start battles with 0 (+1 per rank) random buff.
Threat Signal 1 50 Your creatures’ Provoke command has a 100% chance to divert enemies’ attention.
Touch of Chaos 50 1 When your creatures attack, they have a 0% (+2% per rank) chance to afflict the target with a random debuff for 1 turn.
Perk Name Total Ranks First Rank Description
Blood Spatter 1 50 When one of your temporary summoned creatures die, enemies take damage equal to 20% of its Maximum Health.
Damnation’s Edge 1 50 Saia’s artifact is upgraded to Damnation’s Edge.
Daybreaker 1 50 At the start of battle, Saia gains a new trait called Daybreaker: This creature has access to your temporary summoned creatures’ traits and Spell Gems.
Horror Show 1 50 At the start of battle, your creatures cast their Summon Spells. These spells are cast repeatedly until you have 6 creatures fighting for you, and they cost 0 mana.
Living Nightmare 100 1 Your temporary summoned creatures have 0% (+1% per rank) more Health, Mana, Attack, Intelligence, Defense, and Speed.
Necromancy 25 1 Your creatures have a 0% (+1% per rank) chance to resurrect as a random Death creature with 0% (+4% per rank) Health when they die.
Nighttaker 1 50 At the start of battle, Saia gains a new trait called Nighttaker: Your creatures’ attacks afflict their targets with a random debuff.
Saia 1 50 Saia the Grave Leper joins your party. Comes with a unique artifact and trait. Gains permanent stat bonuses after it kills enough enemies. Has no level cap. Cannot be bred or nicknamed. Cannot turn into a Nether Creature. Cannot be given Tomes.
Stat Decrease 100 1 Increase the potency of your creatures’ effects that reduce enemies’ stats by 0% (+1% per rank).
Unholy Night 50 1 When your creatures are resurrected, they gain 0% (+2% per rank) Attack, Intelligence, Defense, and Speed.
Perk Name Total Ranks First Rank Description
Apotheosis 50 1 When your creatures are healed, they have a 0% (+1% per rank) chance to gain a random buff.
Censure 50 1 Your creatures deal additional damage equal to 0% (+0.5% per rank) of the healing they've received in the current battle.
Chastise 50 1 When your creatures heal an enemy, they instead cause damage to the enemy equal to 0% (+1% per rank) of the amount of healing the enemy would have received.
Damage Reduction 35 1 Your creatures take 0% (+1% per rank) less damage from all sources.
Guardian Angel 35 1 When your creatures are about to die from damage, they have a 0% (+1% per rank) chance to prevent that damage.
Greater Healing 100 1 Your creatures’ healing effects are 0% (+1% per rank) more powerful. Your creatures gain 0% (+1% per rank) more benefit from healing effects.
Luminesce 1 50 When one of your creatures is healed, and the amount healed exceeds the creature’s Maximum Health, store the extra healing in a Barrier.
Overheal 1 50 Your creatures can trigger healing effects even while they’re at full Health.
Perseverance 25 1 You have a 0% (+1% per rank) chance to negate enemy attacks and spells.
Shining Force 50 1 Your creatures deal additional damage equal to 0% (+2% per rank) of their Barriers' potency.
Perk Name Total Ranks First Rank Description
Acrobatics 50 1 Your creatures deal additional damage equal to 0% (+1% per rank) of their Speed.
Adaptation 1 50 Your creatures can equip Morph spells from any class. At the start of battle, your creatures' classes are changed to their corresponding Morph spell's class. In addition, your creatures take 15% less damage and deal 15% more damage to creatures of their own class.
Dodge 100 1 Increases your creatures chance to dodge by 0% (+1% per rank).
Forest Pact 3 35 Traits and spells that are affected by the number of a certain creature race or class act as if you have 0 (+1 per rank) more of those creatures in your party.
Hybridization 1 50 Your creatures have 7% more Health, Attack, Intelligence, Defense, and Speed for each different class of creature fighting on your side.
Lone Wolf 1 50 Your creatures deal 30% more damage, take 12% less damage, and have 30% more Health for each creature missing from your group. In addition, your creatures have a 20% chance to resist debuffs for each creature missing from your group.
Purebred 1 50 Each of your creatures have 7% more Health, Attack, Intelligence, Defense, and Speed for each creature of the creature's same class fighting on your side.
Raid 50 1 Your creatures each have a 0% (+0.5% per rank) chance to start each battle at the top of the Action Queue.
Stat Increase 100 1 Increases the potency of your creatures' effects that increase your creatures' stats by 0% (+1% per rank).
Survival Instincts 50 1 When your creatures dodge an attack, they have a 0% (+2% per rank) chance to counterattack for 0% (+2% per rank) extra damage.
Perk Name Total Ranks First Rank Description
Battlemage 50 1 When your creatures attack, 0% (+1% per rank) of their Intelligence is added to their Attack to determine the damage dealt.
Echo 25 1 Your creatures’ spells have a 0% (+1% per rank) chance to cast an additional time. This effect can repeat multiple times in a row.
Mana 50 1 Your creatures have 0 (+1 per rank) more Maximum Mana.
Meditation 1 50 When your creatures defend, they recover 100% Mana.
Outspoken 1 50 Your creatures are immune to Silence.
Spell Damage 100 1 Your creatures deal 0% (+1% per rank) more damage with spells.
Spell Mastery (Chaos) 1 50 Your creatures can equip Chaos Spell Gems, regardless of their class.
Spell Mastery (Death) 1 50 Your creatures can equip Death Spell Gems, regardless of their class.
Spell Mastery (Life) 1 50 Your creatures can equip Life Spell Gems, regardless of their class.
Spell Mastery (Nature) 1 50 Your creatures can equip Nature Spell Gems, regardless of their class.
Spell Mastery (Sorcery) 1 50 Your creatures can equip Sorcery Spell Gems, regardless of their class.
Spell Slots 5 35 Your creatures can equip 0 (+1 per rank) additional Spell Gem.
Wild Magic 1 50 At the start of battle, your creatures are given 3 random Spell Gems that belong to their class. These spells cost 0 Mana.
  • mages.txt
  • Last modified: 2018/07/29 04:55
  • by scruffyvagabond