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runes [2018/06/14 21:48]
uilas created
runes [2018/06/17 09:08] (current)
ingeraskurai Nothing major, reordered them in the order they appear in the Manage Runes screen.
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 ====== Runes ====== ====== Runes ======
 You can equip up to five runes at a time - one from each of the five classes. Runes grant powerful bonuses to your creatures, or modify the way certain buffs and debuffs work. You can equip up to five runes at a time - one from each of the five classes. Runes grant powerful bonuses to your creatures, or modify the way certain buffs and debuffs work.
 +
 +===== Chaos =====
 +^ Name ^ Description ^
 +| Rao Rune | Your creatures have +10% Attack. |
 +| Rii Rune | Your creatures deal 35% more damage to Chaos creatures. |
 +| Rod Rune | Your creatures take 35% less damage from Chaos creatures. |
 +| Ruh Rune | You gain 25% more Brimstone from battles. |
 +| Sah Rune | Your creatures'​ Berserk buffs no longer cause them to take extra damage. |
 +| Seo Rune | Your creatures'​ Multistrike buffs now cause them to attack 1 additional time. |
 +| Tae Rune | Your creatures'​ Splash buffs now cause them to deal 100% of their attack damage to adjacent enemies. |
 +| Tur Rune | Enemies'​ Burn debuffs now cause them to take 100% more damage from this debuff. |
 +| Uka Rune | Enemies'​ Stun debuffs now cause them to take 50% more damage. |
 +| Uyi Rune | Enemies'​ Vulnerable debuffs now cause them to have a 0% chance to dodge attacks or deal critical damage. |
 +
 +===== Death =====
 +^ Name ^ Description ^
 +| Vae Rune | Your creatures have +10% Defense. |
 +| Var Rune | Your creatures deal 35% more damage to Death creatures. |
 +| Wex Rune | Your creatures take 35% less damage from Death creatures. |
 +| Xil Rune | You gain 25% more Granite from battles. |
 +| Xio Rune | Your creatures'​ Leech buffs now also cause their attacks to steal a buff from the enemy. |
 +| Yar Rune | Your creatures'​ Taunt buffs now also cause them to automatically Provoke at the end of their turns. |
 +| Yun Rune | Enemies'​ Bleed debuffs now deal damage 2 times at the start of their turns. |
 +| Zar Rune | Enemies'​ Blight debuffs now also cause any buffs they gain to be converted to a random debuff instead. |
 +| Zey Rune | Enemies'​ Curse debuffs now also cause them to take 25% of your creatures'​ Intelligence as damage when they attack. |
 +| Zod Rune | Enemies'​ Weak debuffs now cause them to be killed when they take damage and their Health falls below 20%. |
  
 ===== Life ===== ===== Life =====
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 | Opa Rune | Enemies'​ Confused debuffs now have a 100% chance to cause them to target the wrong creature. | | Opa Rune | Enemies'​ Confused debuffs now have a 100% chance to cause them to target the wrong creature. |
 | Qah Rune | Enemies'​ Silence debuffs now also cause their attacks to deal 50% less damage. | | Qah Rune | Enemies'​ Silence debuffs now also cause their attacks to deal 50% less damage. |
- 
-===== Chaos ===== 
-^ Name ^ Description ^ 
-| Rao Rune | Your creatures have +10% Attack. | 
-| Rii Rune | Your creatures deal 35% more damage to Chaos creatures. | 
-| Rod Rune | Your creatures take 35% less damage from Chaos creatures. | 
-| Ruh Rune | You gain 25% more Brimstone from battles. | 
-| Sah Rune | Your creatures'​ Berserk buffs no longer cause them to take extra damage. | 
-| Seo Rune | Your creatures'​ Multistrike buffs now cause them to attack 1 additional time. | 
-| Tae Rune | Your creatures'​ Splash buffs now cause them to deal 100% of their attack damage to adjacent enemies. | 
-| Tur Rune | Enemies'​ Burn debuffs now cause them to take 100% more damage from this debuff. | 
-| Uka Rune | Enemies'​ Stun debuffs now cause them to take 50% more damage. | 
-| Uyi Rune | Enemies'​ Vulnerable debuffs now cause them to have a 0% chance to dodge attacks or deal critical damage. | 
- 
-===== Death ===== 
-^ Name ^ Description ^ 
-| Vae Rune | Your creatures have +10% Defense. | 
-| Var Rune | Your creatures deal 35% more damage to Death creatures. | 
-| Wex Rune | Your creatures take 35% less damage from Death creatures. | 
-| Xil Rune | You gain 25% more Granite from battles. | 
-| Xio Rune | Your creatures'​ Leech buffs now also cause their attacks to steal a buff from the enemy. | 
-| Yar Rune | Your creatures'​ Taunt buffs now also cause them to automatically Provoke at the end of their turns. | 
-| Yun Rune | Enemies'​ Bleed debuffs now deal damage 2 times at the start of their turns. | 
-| Zar Rune | Enemies'​ Blight debuffs now also cause any buffs they gain to be converted to a random debuff instead. | 
-| Zey Rune | Enemies'​ Curse debuffs now also cause them to take 25% of your creatures'​ Intelligence as damage when they attack. | 
-| Zod Rune | Enemies'​ Weak debuffs now cause them to be killed when they take damage and their Health falls below 20%. | 
- 
  • runes.txt
  • Last modified: 2018/06/17 09:08
  • by ingeraskurai