Spell Gems

Spell Gems are

Spell Description Mana Cost
Acid Rain Enemies take a moderate amount of damage and lose a large amount of Defense. 23
Affliction Enemies are afflicted with a random debuff for 3 turns. 10
Aftermath Target is afflicted with Vulnerable for 1 turn and the caster attacks the target 3 times for 35% normal damage. 12
Anger Target creature's Attack is set equal to its Intelligence. 9
Apocalypse All creatures take a massive amount of damage. 34
Blastar Punch Target takes a large amount of damage and is afflicted with Scorn for 3 turns. 20
Bomb At the end of this gem's owner's turn, it explodes, dealing a massive amount of damage to its owner and creatures adjacent to it. This spell can be cast manually to defuse it. 5
Chaos Bolt Target takes a moderate amount of damage that ignores 50% of its Defense. 12
Chaos Channeling Target is afflicted with 3 random debuffs for 3 turns. 15
Chaos Inoculation Target's debuffs are removed and given to enemies at random. 14
Chaos Mastery Your creatures gain a moderate amount of Attack and Critical for 3 turns. 13
Chaos Nexus Enemies' classes are changed to match that of the target for the rest of the battle. 27
Chaos Orbs Target's spell gems are sealed for the rest of the battle. 16
Chaos Rift Your creatures gain a random trait for the rest of battle. 15
Cloud of Embers Enemies take damage based on how low they are on the Action Queue. The lower their position, the more damage they take. 15
Conflagration Target takes a small amount of damage, and all enemies take damage equal to 35% of the damage the target's Burn debuff would deal over its remaining duration. 15
Crush Punch Target takes a large amount of damage and loses a large amount of Defense. 19
Demonic Strike Target takes a moderate amount of damage, plus 50% more damage for each enemy of the same class fighting on the target's side. 12
Double Punch Target takes a small amount of damage twice. 100% of the damage dealt is based on the caster's Attack instead of Intelligence. 10
Eviscerate Target takes damage. The amount of damage is increased based on how much Health the target is missing. 12
Fiery Gleam Target is afflicted with Burn and Blind for 5 turns. 12
Fireball Target takes a moderate amount of damage and is afflicted with Burn for 3 turns. 13
Firestorm Enemies take a moderate amount of damage and are afflicted with Burn for 3 turns. 26
Firewall Enemies take a moderate amount of damage. Your creatures gain a moderate amount of Defense. 22
Flame Enchantment Target gains Multistrike for 3 turns. 10
Flame Lash Your creatures gain Multistrike for 1 turn. 14
Flamestrike Enemies take a small amount of damage. This spell casts a number of times equal to the amount of enemies that are afflicted with Burn. 14
Hell Forge Target gains Taunt and Splash for 5 turns. 10
Hellcry Punch Target takes a large amount of damage and is afflicted with Curse for 3 turns. 18
Immolation Aura Your creatures gain Splash for 4 turns. 10
Impale Target takes a large amount of damage, and enemies adjacent to the target take 75% of that damage. 18
Implosion Target takes a small amount of damage. This damage is increased by the number of buffs the target has. 12
Infernal Charge Target attacks a random enemy for 100% extra damage. 10
Inferno Extends the duration of the enemies' Burn debuff by 1 turn and increases the debuff's potency by 100%. 10
Kick Target takes a moderate amount of damage, plus 50% more damage for each debuff it has. Then, all the target's debuffs are removed. 18
Lacerate If the target has Bleed, it takes a massive amount of damage. Otherwise, deals a moderate amount of damage and afflicts the target with Bleed. 17
Magma Orb Target takes a moderate amount of damage, and random enemies take a moderate amount of damage for each debuff the target has. 16
Molten Armor Target gains Shell and 30% Attack. 9
Molten Wall Your creatures gain a moderate amount of Attack and Defense. 22
Morph : Chaos Your creatures gain a large amount of Attack and their classes become Chaos until the end of battle. 30
Mutilate Target takes damage equal to 100% of its Maximum Health. This spell cannot be cast manually but has a 10% chance to cast when its owner attacks. 20
Pandemonium Shuffles the Action Queue. 10
Panic Attack Each of your creatures attack a random enemy for 50% normal damage. 30
Planets Enemies take a large amount of damage. 27
Ravage Target takes a moderate amount of damage and loses a moderate amount of Defense. This spell cannot be cast manually, but has a 35% chance to cast when its owner attacks. 15
Raze Enemies take damage equal to 2 turns of their Burn debuff. 8
Redirection Target gains a moderate amount of Defense, then it provokes. 13
Rend Target takes a moderate amount of damage and is afflicted with Bleed. This spell cannot be cast manually, but has a 30% chance to cast when its owner attacks. 11
Sabotage Target attacks the caster 3 times for 5% normal damage. These attacks cannot be dodged, and always deal at least 1 damage. 12
Savage Roar Your creatures gain a massive amount of Attack. 30
Scourge Death Target takes a small amount of damage, or massive damage if the target is a Death creature. 15
Shield Bash Target takes a small amount of damage and is afflicted with Stun for 1 turn. 100% of the damage dealt is based on the caster's Defense instead of Intelligence. 10
Shield Slam Target takes a moderate amount of damage and has a 35% chance to be sent to the bottom of the Action Queue. 100% of the damage is based on the caster's Defense instead of Intelligence. 13
Split Punch Target takes a large amount of damage and is afflicted with Bleed for 3 turns. 17
Summon Chaos Summons a random Chaos creature to fill an empty creature slot. The summoned creature has random Spell Gems, and has a large stat bonus. 10
Trap Target is captured and sent to the Stables, then this Spell Gem is permanently destroyed. This spell only works in normal battles, and only works on creatures that are below your character's level. In addition, this spell cannot be used on certain, special creatures. 0
Vilify Enemies are no longer defending or provoking. 6
Volcano Enemies take a large amount of damage and are afflicted with Burn for 3 turns. 35
Warp Reality Target's Barrier shatters, dealing damage to the target equal to 200% of the Barrier's absorption. 16
Whiplash Target takes a small amount of damage and is afflicted with Bleed for 5 turns. 100% of the damage dealt is based on the caster's Speed instead of Intelligence. 11
Spell Description Mana Cost
Animate Dead Summons random Death creatures to fill your empty creature slots. The summoned creatures have random Spell Gems, and have higher stats than normal creatures. 20
Annihilate Enemies take a small amount of damage, or a massive amount of damage if they are afflicted with a debuff. 20
Blood Shield Target takes a large amount of damage and gains 200% of the damage taken as a Barrier. 8
Bone Armor Target gains a large amount of Defense and Speed. 17
Bone Offering Target loses a large amount of Defense, and all your temporary summoned creatures gain 200% of that Defense. 18
Bone Spear Target takes a moderate amount of damage, plus 50% more damage for each temporary summoned creature fighting on your side. 12
Call Conquest Summons Conquest to periodically increase your creatures' stats until the end of the battle. Only one Conquest can be active at a time. 18
Call Death Summons Death to periodically damage enemies until the end of the battle. only one Death can be active at a time. 18
Call Famine Summons Famine to periodically afflict enemies with random debuffs until the end of the battle. Only one Famine can be active at a time. 18
Call War Summons War to periodically steal Health from enemies and give it to your creatures until the end of the battle. Only one War can be active at a time. 18
Clawing Shadows Target takes a moderate amount of damage. The damage is based on the caster's highest stat instead of Intelligence. 12
Corpse Explosion Enemies take a moderate amount of damage for each dead enemy. 19
Corpse Shield Your creatures gain a Barrier that absorbs a large amount of damage for each of your dead creatures. 16
Corruption Target is afflicted with Blight and Curse for 5 turns. 10
Crucifixion Target takes a large amount of damage, plus 35% more damage for each Death creature fighting on your side. 18
Damnation Enemies are afflicted with Curse for 5 turns. 10
Dark Enchantment Target gains Multicast for 3 turns. 8
Dark Ritual Target creature is killed, and the caster gains all its buffs and 100% of its Attack and Speed. 16
Dark Transformation Target transforms into a random Death creature with 100% more Attack, Intelligence, Defense, and Speed. 16
Dark Whispers Your creatures gain Multicast for 1 turn. 12
Death Blossom Enemies take a small amount of damage three times. 22
Death Siphon Target creature is killed, and the caster gains 50% of its Attack, Intelligence, Defense, Speed, and Current and Maximum Health. 14
Debilitate Target loses access to all its non-innate and non-artifact traits for the rest of the battle. 8
Decay Target's artifact is decayed. 7
Defile Enemies are afflicted with Poison and Blight for 5 turns. 15
Defy Light Enemies' classes are changed to Death. 25
Desecrate Target takes a moderate amount of damage, plus 100% more damage for each of the same race fighting on the target's side. 18
Devour Caster steals a large amount of Attack, Intelligence, Defense, and Speed from the target. 26
Enfeeble Target loses a large amount of Attack. 13
Epidemic Afflicts all enemies with a copy of the target's debuffs. 24
Finger of Death Target takes a massive amount of damage. 20
Flesh Offering Target loses a large amount of Maximum Health, and all your temporary summoned creatures gain 200% of that Maximum Health. 18
Ghoul's Grip Target takes a large amount of damage and is afflicted with Snare. 18
Graft Bone Target creature takes a moderate amount of damage and gains Defense equal to 200% of the damage taken. 11
Horrify Target loses a large amount of Attack and Defense. 20
Morph: Death Your creatures gain a large amount of Defense and their classes become Death until the end of battle. 30
Murder of Crows Random enemies take a moderate amount of damage continuously. After each enemy takes damage, the spell has a 35% chance to end. 17
Necromantic Armor Your creatures gain a moderate amount of Defense and Speed. 22
Necrosis Enemies take a moderate amount of damage. 50% of the damage is based on the caster's Speed instead of Intelligence. 20
Night Sword Target takes a moderate amount of damage and the caster steals 30% of its Mana. 12
Nightmare Target takes a moderate amount of damage and is afflicted with Sleep. 13
Parasites Enemies are afflicted with Blight and Leech for 5 turns. 18
Pestilence Enemies spread 1 of their debuffs to all other enemies for 1 turn. 10
Poison Gas Enemies are afflicted with Poison for 5 turns. 10
Purgatory Target is sent to the bottom of the Action Queue. 10
Rain of Blood Enemies are afflicted with Bleed for 5 turns. 10
Rapture Enemies take a massive amount of damage and are afflicted with Weak and Vulnerable for 3 turns. 42
Scourge Life Target takes a small amount of damage, or massive damage if the target is a Life creature. 15
Shadow Infusion Target gains a large amount of Attack and Speed. 18
Soul Harvest Caster steals a small amount of Intelligence from all enemies. 12
Soul Sacrifice Your creatures give and take Health from each other until they have the same amount. The damage and healing done by this spell is affected by traits and other effects. 10
Spirit Offering Target loses a large amount of Intelligence, and all your temporary summoned creatures gain 200% of that intelligence. 18
Sudden Death Target is killed, and enemies take damage equal to 25% of its Current Health. 20
Summon Death Summons a random Death creature to fill an empty creature slot. The summoned creature has random Spell Gems, and has a large stat bonus. 10
Terror Target loses a large amount of Defense and is afflicted with Weak for 5 turns. 18
Ticking Timebomb Enemies take a small amount of damage. The damage is increased based on the duration of the current battle. 15
Trap Target is captured and sent to the Stables, then this Spell Gem is permanently destroyed. This spell only works in normal battles, and only works on creatures that are below your character's level. In addition, this spell cannot be used on certain, special creatures. 0
Unholy Augmentation Your summoned creatures gain a large amount of Attack, Intelligence, Defense, Speed, and Current and Maximum Health. 20
Unholy Confessions Your creatures gain a moderate amount of Intelligence. 16
Unholy Frenzy Your creatures gain Berserk for 2 turns. 10
Vampirism Your creatures gain Leech for 5 turns. 10
Wormrot Enemies are afflicted with Weak and Vulnerable for 5 turns. 19
Spell Description Mana Cost
Ancient Prayer Your creatures gain copies of all the target's buffs. 20
Ascension Caster gains a random trait. This spell cannot be cast manually, but has a 100% chance to cast when the caster defends or provokes. 10
Blistering Radiance Enemies take a large amount of damage and are afflicted with Scorn for 1 turn. 40
Breath of Life Target recovers a massive amount of Health, even if it is dead. 30
Charm of Life Your creatures gain a moderate amount of Attack, Speed, and Current and Maximum Health. 22
Chastise Target takes a small amount of damage. This spell cannot be cast manually, but has a 100% chance to cast when its owner is attacked. 4
Cloud Beam Random enemies take a small amount of damage continuously. After each enemy takes damage, the spell has a 20% chance to end. 12
Condemn Light Enemies' classes are changed to Life. 25
Consecration Enemies take a small amount of damage and the caster recovers a large amount of Health. 18
Determination Your creatures gain a large amount of Defense, and Current and Maximum Health. 25
Divine Aegis Caster gains a Barrier that absorbs a moderate amount of Health. This spell cannot be cast manually, but has a 30% chance to be cast when this creature takes damage while it is below 50% Health. 5
Divinity All creatures are resurrected, recover 100% Health, and their buffs and debuffs are removed. The Action Queue is shuffled. 40
Enlightenment Target's Attack is added to its Intelligence. Then, its Attack is set to its minimum value. 14
Epiphany Your creatures' races are changed to match that of the caster for the rest of the battle. 15
Equality Target's stats are averaged. 18
Evangelism Target gains Mend, Grace, and Ward for 3 turns. 12
Fist of Heavens Target takes a massive amount of damage. 20
Glory Each of the caster's other, non-temporary Spell Gems have a 30% chance to be cast for 0 Mana. 25
Guardian Force Your creatures defend. 20
Healing Target recovers a moderate amount of Health. 8
Heaven's Fury Target loses a large amount of Maximum Health. 19
Heaven's Thunder Target takes a moderate amount of damage and is afflicted with Silence for 3 turns. 13
Holy Armor Target gains a Barrier that absorbs a massive amount of damage. 18
Holy Bulwark Your creatures gain a Barrier that absorbs a moderate amount of damage. 18
Holy Enchantment Target recovers a large amount of Health and gains a Barrier that absorbs damage equal to the amount of Health recovered. 19
Holy Explosion Enemies take a moderate amount of damage. 16
Holy Fire Enemies take damage equal to 30% of the caster's Barrier strength. 22
Holy Nova Enemies take a moderate amount of damage, and your creatures recover a moderate amount of health. 24
Holy Protection Your creatures gain Shell. 15
Holy Smite Target takes a small amount of damage and the caster recovers a small amount of Health. 8
Holy Spear Target takes damage equal to 50% of the caster's Barrier strength. 14
Holy Strike (Ultimate) Target takes a devastating amount of damage, and your creatures gain a Barrier that absorbs damage equal to 100% of the damage dealt. 100
Humility Target's stats become equal to its lowest stat. 24
Inner Strength Your creatures gain a massive amount of Attack, Intelligence, Speed, or Defense. The stat is chosen at random. 29
Judgment Enemies are killed if they are dying. 16
Lifeline Caster recovers 100% Health. This spell cannot be cast manually, but has a 20% chance to be cast when its owner is attacked. 30
Lionheart Target gains a large amount of Attack and Defense. 18
Major Healing Target recovers a large amount of Health. 13
Major Resurrection Target is brought back to life with a large amount of Health. 20
Minor Healing Target recovers a small amount of Health. 4
Minor Resurrection Target is brought back to life with a small amount of Health 6
Morph: Life Your creatures gain a large amount of Maximum Health and their classes become Life until the end of battle. 30
Protect Target gains Protect and Ward for 5 turns. Then, it Defends. 15
Reincarnation Target is killed, then brought back to life with a massive amount of Health. 30
Requiem Your creatures are brought back to life with a moderate amount of Health. 34
Resurrection Target is brought back to life with a moderate amount of Health. 12
Righteous Storm Enemies take a small amount of damage and lose a small amount of Attack. 16
Sacred Ground All creatures are afflicted with Scorn for 3 turns. 29
Sacrifice to the Light When the caster dies, it resurrects with 100% Health and this Spell Gem is permanently destroyed. This spell cannot be cast manually. 50
Scourge Nature Target takes a small amount of damage, or massive damage if the target is a Nature creature. 15
Serendipity Your creatures gain Critical and Grace for 3 turns. 18
Star Pact Enemies take a massive amount of damage, plus 10% damage for every buff this creature has. 44
Starfire Enemies take a moderate amount of damage and are afflicted with either Scorn or Silence for 1 turn. 22
Stasis Sword Target takes a large amount of damage and is afflicted with Stun for 1 turn. 19
Summon Life Summons a random Life creature to fill an empty creature slot. The summoned creature has random Spell Gems, and has a large stat bonus. 10
Trap Target is captured and sent to the Stables, then this Spell Gem is permanently destroyed. This spell only works in normal battles, and only works on creatures that are below your character's level. In addition, this spell cannot be used on certain, special creatures. 0
True Light Your creatures gain a large amount of Defense, and enemies lose a large amount of Defense. 35
Unanswered Prayers This spell casts three additional times, but has no effect. 20
Zephyr Your creatures recover a moderate amount of Health, plus 25% more healing for each Life creature fighting on your side. 18
Spell Description Mana Cost
Antidote The duration of your creatures' debuffs is reduced by 1 turn, and they recover a small amount of Health for each debuff. 12
Boulder Target takes a massive amount of damage. 20
Chain Lightning Deals a large amount of damage to the target, then bounces to each of the target's allies at random. The damage is reduced for each bounce. 25
Dust Cloak Your creatures gain Invisible for 1 turn but are sent to the bottom of the Action Queue. 10
Earth Enchantment Target gains Taunt for 5 turns, and a large amount of Defense. 19
Earthen Embrace Target recovers a moderate amount of Health and gains a Barrier that absorbs damage equal to 100% of the amount healed. 13
Earthen Spike Target takes a small amount of damage, or massive damage if the target is defending. 15
Earthquake Enemies take a large amount of damage and lose a random buff. 30
Elemental Barrier Target gains a Barrier that absorbs damage equal to 50% of its Defense. 5
Elemental Guard Your creatures gain a Barrier that absorbs damage equal to 20% of their Defense. 10
Empower Target gains Critical for 10 turns. 5
Entangle Each enemy has a 50% chance to be afflicted with Snare. 9
Entangling Arrow Target takes a moderate amount of damage and is afflicted with Snare. 100% of the damage is based on the caster's Speed instead of Intelligence. 13
Fire Arrow Target takes a moderate amount of damage and is afflicted with Burn. 100% o the damage is based on the caster's Speed instead of Intelligence. 13
Frost Arrow Target takes a moderate amount of damage and is afflicted with Frozen. 100% of the damage is based on the caster's Speed instead of Intelligence. 14
Frost Enchantment Target gains Protect for 5 turns, and a large amount of Intelligence. 18
Fury Swipes Target attacks random enemy creatures 5 times. Each attack deals 25% normal damage. 20
Germinate Target is afflicted with Snare and Poison for 5 turns. 10
Giant's Strength Target gains a massive amount of Attack. 20
Glacier Target takes a large amount of damage. If the target dies from this damage, enemies are afflicted with Frozen. 19
Homing Arrow Target takes a moderate amount of damage that ignores the target's Defense. 100% of the damage is based on the caster's Speed instead of Intelligence. 20
Ice Bolt Target takes a small amount of damage and is afflicted with Frozen. 10
Iron Skin Target gains a massive amount of Defense. 20
Lightning Storm Enemies take a massive amount of damage, and the caster is afflicted with Silence for 2 turns. 38
Lightning Strike Target takes a small amount of damage, or massive damage if the target is provoking. 15
Lycanthropy Caster transforms into a random Nature creature with 100% Health. Then, this gem is sealed. This spell cannot be cast manually, but has a 100% chance to cast when this creature takes damage while it is below 25% Health. 27
Metamorphosis Target's Health is set to a random amount between 1% and 100%. 14
Meteor Shower Random enemies take a moderate amount of damage 3 times. 13
Morphy: Nature Your creatures gain a large amount of Speed and their classes become Nature until the end of battle. 30
Muster Target gains Leech and Mend for 5 turns, and a large amount of Attack. 21
Nature's Blessing Your creatures' buffs gain 3 turns of duration. 10
Nourish Your creatures gain Mend for 8 turns. 10
Nutrition Removes one of the target's debuffs. If a debuff was removed, heal the target for a large amount of Health. 14
Petrify Target is afflicted with Stun for 1 turn. 8
Poison Arrow Target takes a moderate amount of damage and is afflicted with Poison. 100% of the damage is based on the caster's Speed instead of Intelligence. 13
Profanity Target is forced to Provoke. 6
Refresh Target is cleansed of all its debuffs. 9
Sandstorm Enemies take a moderate amount of damage and are afflicted with Blind for 3 turns. 23
Savage Spores All the creatures on the battlefield become Berserk for 3 turns. 20
Scourge Sorcery Target takes a small amount of damage, or massive damage if the target is a Sorcery creature. 15
Shellbust Reduces target's Defense by a moderate amount and deals damage equal to 200% of the amount reduced. 15
Shock Enemies take a moderate amount of damage, plus 20% more damage for each debuff they have. Then, all the enemies' debuffs are removed. 16
Smoke Bomb Enemies are afflicted with Blind for 3 turns. 10
Snowstorm Enemies take a large amount of damage and have a 30% chance to be afflicted with Frozen. 30
Soothing Breeze Target recovers 100% Mana. 15
Splitting Arrow Enemies take a small amount of damage. 100% of the damage is based on the caster's Speed instead of Intelligence. 9
Stampede Each of your creatures attacks an enemy for 50% normal damage. Each creature targets an enemy in their corresponding position. 35
Stone Skin Target gains a massive amount of Current and Maximum Health. 20
Summon Nature Summons a random Nature creature to fill an empty creature slot. The summoned creature has random Spell Gems, and has a large stat bonus. 10
Trap Target is captured and sent to the Stables, then this Spell Gem is permanently destroyed. This spell only works in normal battles, and only works on creatures that are below your character's level. In addition, this spell cannot be used on certain, special creatures. 0
Tsunami Enemies take a moderate amount of damage and lose a large amount of Speed. 26
Water Enchantment Target gains Splash for 5 turns, and a large amount of Attack. 19
Web Target is afflicted with Snare. 5
Whirlwind Enemies take a moderate amount of damage that ignores 30% of their Defense. 20
Wild Growth Target gains Mend for 5 turns, and a large amount of Maximum Health. 17
Wind Enchantment Target gains Grace for 5 turns, and a large amount of Speed. 18
Wind Shear Enemies take a small amount of damage, plus 35% more damage for each Nature creature fighting on your side. 12
Wrath of Nature Your creatures gain a moderate amount of Attack. 16
Spell Description Mana Cost
Arcane Enchantment Target gains Ward and Arcane for 5 turns. 8
Banish If the target is a temporary summoned creature, it is killed instantly. 13
Black Hole Enemies lose their additional, temporary traits gained during battle, and the caster gains a copy of them. 10
Black Ice Each enemy has a 50% chance to be afflicted with Frozen, and each of your creatures have a 50% chance to gain Invisible for 1 turn. 15
Blur Your creatures gain a moderate amount of Speed. 13
Brain Freeze Enemies' spell gems that they've already cast in the current battle are sealed. 13
Confusion Each enemy has a 50% chance to be afflicted with Confused for 3 turns. 10
Counterspell Target takes a small amount of damage. The amount of damage is increased based on the amount of Mana the target is missing. 9
Crystal Shield Your creatures gain a Barrier that absorbs damage equal to 100% of their Defense. 16
Crystal Spears Target takes a moderate amount of damage and is afflicted with Bleed for 3 turns. 13
Dense Fog Each enemy has a 50% chance to be afflicted with Sleep. 10
Dispel Target's buffs and debuffs are removed. 8
Drain Life Target takes a moderate amount of damage, and all your creatures recover Health equal to 100% of the damage dealt. 15
Drain Mana Target loses 30 Mana, and all your creatures gain 15 Mana. 18
Elemental Barrage The last 3 spells that were cast by any creature in the current battle are cast again in your favor. 18
Elemental Tome Your creatures each gain a random Spell Gem until the end of battle. These spells cost 0 Mana. 8
Ethereal Knives Enemies take a moderate amount of damage. 100% of the damage is based on the caster's Speed instead of Intelligence. 18
Exhaustion Increases battle fatigue by 1 unit. 14
Extinguish Kills the target if it is dying. 8
Flash Freeze Each enemy has a 50% chance to be afflicted with Frozen. 14
Frost Armor Target gains Shell and 30% Defense. 13
Frost Rampart Your creatures gain Protect for 3 turns. 9
Gravity Enemies take damage based on how high they are on the Action Queue. The higher their position, the more damage they take. 20
Haste Target gains a massive amount of Speed. 18
Icewolf Bite Target takes a large amount of damage and is afflicted with Frozen. 19
Identify Creatures Allows you to see the enemies' health and mana bars. 0
Invisibility Target gains Invisible for 1 turn. 3
Jinx Each enemy is afflicted with Curse for 3 turns. 10
Magic Missile Target takes a small amount of damage. 0
Magic Suppression Each enemy loses a moderate amount of Intelligence and is afflicted with Silence for 1 turn. 26
Mana Leak Enemies lose 20 Mana. 16
Mass Dispel All the creatures on the battlefield lose their buffs and debuffs. 22
Mind Blast Target takes a moderate amount of damage and is afflicted with Stun for 1 turn. 14
Mind Control Target attacks one of its allies. 12
Mind Crush Target loses a moderate amount of Intelligence and is afflicted with Sleep. 13
Mind Explosion Target takes a moderate amount of damage. 100% of the damage is based on the target's Intelligence instead of the caster's Intelligence. 12
Mind Storm Each enemy takes a small amount of damage and has a 50% chance to be afflicted with Stun for 1 turn. 20
Mind Tricks Target attacks itself for 50% normal damage. 10
Morph: Sorcery Your creatures gain a large amount of Intelligence and their classes become Sorcery until the end of battle. 30
Permafrost Enemies that are Frozen are afflicted with Stun for 1 turn. 18
Psionic Blast Target takes a moderate amount of damage and is afflicted with Weak for 5 turns. 13
Rabid Dementia Target gains Berserk and attacks a random enemy. 11
Scourge Chaos Target takes a small amount of damage, or massive damage if the target is a Chaos creature. 15
Shatter Target takes a small amount of damage, or massive damage if the target is Frozen. 16
Spectral Swords Target takes a moderate amount of damage. The damage is based on the caster's Speed instead of Intelligence. 10
Spell Blast Target takes a small amount of damage. The amount of damage is increased based on the amount of Mana the caster is missing. 12
Spell Breath Enemies take a moderate amount of damage. 50% of the damage is based on the caster's Attack instead of Intelligence. 18
Spell Flow Target gains Arcane and Multicast for 2 turns. 14
Spell Lock All creatures are afflicted with Silence for 1 turn. 22
Spell Strike Target takes a moderate amount of damage. 50% of the damage is based on the caster's Attack instead of Intelligence. 9
Spell Ward Your creatures gain Ward for 5 turns. 9
Steel Storm Enemies take a massive amount of damage. This spell cannot be cast manually, but has a 15% chance to cast when its owner attacks or is attacked. 40
Suffocation Target is afflicted with Silence for 3 turns and Stun for 1 turn. 14
Summon Sorcery Summons a random Sorcery creature to fill an empty creature slot. The summoned creature has random Spell Gems, and has a large stat bonus. 10
Timewalk Target immediately takes a turn, is unable to act, and is returned to its original position in the Action Queue. 10
Trap Target is captured and sent to the Stables, then this Spell Gem is permanently destroyed. This spell only works in normal battles, and only works on creatures that are below your character's level. In addition, this spell cannot be used on certain, special creatures. 0
Vacuum Caster gains the target's trait. 5
Verdant Spheres The caster casts 3 of the target's spells in your favor. 20
Vertigo Target is afflicted with Confused for 5 turns. 6
Wormhole Caster swaps positions with the target on the Action Queue. This spell cannot be cast manually but has a 25% chance to cast when its owner attacks. 12
  • spells.txt
  • Last modified: 2018/12/25 15:16
  • by fdru